Make your manga

You bring the story, Meera and the studio draw it. This guide takes you from a blank page to a finished, lettered chapter, and shows you the habits that get the best-looking results.

Start your first manga →

Quick start

Six steps from a blank page to a finished, lettered chapter. You can do it all with Meera, or take the wheel at any step.

1 · Start with an idea

Tell Meera what you want in her box: a sentence or a page. She shapes it into a world, a cast, and a first chapter you then refine. Already have a story written elsewhere? Paste the whole thing into her box and she unpacks it.

Tip: The more specific your idea (premise, tone, what makes it special), the stronger the first draft. One vivid sentence beats three vague ones.
Open Create →

2 · Build your world & cast

Every character, place, weapon and prop lives in Cast & assets, the first tab of the bar inside Create. Create them there and the tool keeps each one consistent across every panel. You can even upload a photo of yourself or a friend and turn it into a manga character.

✓ Do: Give each character a distinct silhouette and a clear, named outfit. That's what keeps them recognizable panel to panel.
Open Cast & assets →

3 · Lock the look

Consistency comes from a locked reference sheet for each character. Generate one, upload one, or make one from a photo. The art model reads the sheet directly, and it becomes the source of truth for that character's look. Do it for the supporting cast too, not just the lead.

Tip: Pick your manga's art style once in the World stage; it's applied to every panel for a consistent look. You can change it (and the ink/color finish) any time in the Story Bible tab.
Open Cast & assets →

4 · Let Meera script & draw

Meera breaks your story into pages and panels, writes the dialogue, and draws each page. You review the storyboard and draw page by page. Nothing is committed without your eye on it.

Open Create →

5 · Letter & lay out the page

The Page editor is your lettering desk: open Pages in the Create bar and click any page. Tag who's in each panel, add speech bubbles and sound effects (double-click a bubble to edit its text right on the page), and set the reading direction (right-to-left for manga). Move a bubble's tail to point at whoever's speaking.

Open the Page editor →

6 · Export & share

When the chapter's ready, open My manga: read it full-size, export it as a PDF, CBZ (the standard comic-reader format) or webtoon strip, and publish chapters to Discover for other readers. Your mangas and assets are saved automatically as you work.

Open My manga →

Manga storytelling

The art is handled, so your edge is the story. These are the craft fundamentals that separate a flat chapter from one readers can't put down.

Give the chapter an arc

Open in the hero's ordinary world so we feel what's missing, hit an inciting hook, rise through complications to a midpoint turn, escalate, then end on a cliffhanger that makes the next chapter feel necessary. Meera already aims for this shape; the more you steer it, the sharper it gets.

Keep every page moving

Each page should land a new beat: an arrival, a turn, a reveal, rising tension. Don't spend three pages on one bar conversation. If a page doesn't change the situation, cut it or merge it.

Vary the camera

A page that's all close-ups feels claustrophobic; all wide shots feels cold. Lean on wide establishing shots and medium two-shots that show body language and place, and save close-ups for emotional beats. In the script, set each panel's shot (wide, medium, close-up) and don't repeat the same framing back to back.

Tip: Avoid extreme close-ups of a single eye, because image models tend to distort them. A full face or an object reads better.

Design characters that hold up

A memorable cast reads at a glance: distinct silhouettes, signature outfits, a clear personality and a way of speaking. Write each character's look and voice down in Cast & assets. The tool reuses it, and you stay consistent.

Put every scene somewhere real

Manga panels are never characters floating on blank paper. Name where each scene happens and a couple of concrete details (wet cables and steam vents, tall classroom windows, a crumbling stone bridge) so the world is drawn around your cast.

Make dialogue do work

Keep each balloon short, at most a couple of sentences, and split a long thought across balloons. But every line should carry weight: a goal, a push-back, a reveal, subtext. Leave some panels silent so the art can breathe. Skip empty filler like bare 'Hi.' or 'Let's go.'

Getting the best art

How the image generator actually behaves, and the handful of habits that make the difference between drifting, generic panels and a consistent, professional-looking chapter.

Keep the anchor fields short and visual

In Cast & assets, fields marked “every panel” (hair, outfit, defining features, height) are injected into EVERY panel prompt to stop drift, even after a reference sheet exists. Keep them short, distinctive and purely visual: “dark kendo gi, red cord” beats a paragraph. Long prose there fights the reference sheet instead of reinforcing it; anything else belongs in the description, which hands off to the sheet.

Name everything, and spell it the same

The tool auto-tags and locks characters and assets BY NAME. So refer to each one by its exact saved name every time it appears, with the same spelling. Rename it on the fly and the tool can't link it to its locked design.

Equip the gear you want to see

If a character should carry a signature weapon or item, add it to their kit in Cast & assets. The tool then keeps it on them in panels (sheathed when idle, drawn when the action calls for it) even when the scene text doesn't mention it.

Open Cast & assets →

Give everyone a reference

A character without a locked reference sheet will look different every time. Generate one from their details, upload your own, or make one from a photo. And do it for the supporting cast too, not just the lead.

Or make references in any free tool

You don't have to generate references inside the app. On any character in Cast & assets, hit “Copy prompt for another tool” and it hands you a ready reference-sheet prompt to paste into any image generator. A free one (like Bing Image Creator / Microsoft Designer, or Leonardo.ai's free tier) works well. Make the sheet there, then Upload it back here. It's often easier or cheaper, and an uploaded reference locks the look exactly the same as a generated one.

Open Cast & assets →

Keep written words out of the scene

Image models can't draw real text. They scrawl garbled gibberish on signs and screens. So don't describe billboards, posters, labels or any lettering in a scene. Convey a place through shapes, objects and atmosphere; all real text (dialogue, captions, SFX) is added cleanly by the tool afterward.

Let panels shape the shot

Each panel is now generated to its own shape (a wide panel gets a wide image, a tall one a tall image) so faces and action aren't cropped. Lean into that: use a wide panel for an establishing landscape, a tall one for a standing figure, and let the layout carry the rhythm.

Open the Page editor →

Layouts follow the beat

Meera plans every page's panel layout from what happens on it: action beats can take slanted, dynamic layouts, big reveals get a dominant focal panel, and calm talky pages stay on clean grids, with slanted pages kept rare so they land as accents. Slanted panels automatically keep faces away from the cut corners. Don't like a page's layout? Re-roll it (↻) or pick from 37 presets.

Open the Page editor →

One lighting per page

Every panel on a page shares one lighting directive so brightness and time of day stay consistent. No more one panel at noon and the next at midnight. It's derived from your scene text automatically, or pin it yourself (daylight, dusk, night, dramatic…) in Page options before generating.

Regenerating & per-panel style

Not happy with a panel? Regenerate it, and each reroll varies the result while the locked reference sheets keep every face on-model. And you can override the art style on a single panel without changing the rest of the manga.

Your workspace

Every manga has its own home, where its cast, art style, story bible and finished pages all live together. This is where you pick up and keep building.

One home per manga

Switch between your mangas from the ⇄ chip in the top bar, or just click a manga on the Home page to make it the active one. Each manga is self-contained, so changing the cast or style in one never touches another. New mangas start empty; the one you're in is the one everything you make gets saved to.

Switch or create a manga →

Pick up where you left off

My manga is the reading shelf: chapters and pages, full-size reading, exports and publishing. Arranging and deleting pages happens in the Pages window of Create's bar, and clicking a page there opens the Page editor. Everything saves automatically as you work, so you can leave and come back any time.

Open My manga →

The Story Bible is the manga's control room

The Story Bible tab in Create's bar holds the manga's title, premise, tone, genres, art style and ink/color finish, plus the canon facts Meera keeps consistent. Change the style there and every chapter you draw from then on uses it.

The Page editor

Where a page becomes finished art: open Pages in the Create bar, click a page, then draw each panel, letter it with speech bubbles and finish it with filters and effects. The left column toggles between Panels and Page tools.

Draw panels one at a time

Each panel is generated to fit its frame. Not happy with one? Regenerate it, and every reroll varies the result while the character seeds keep faces on-model. You can also override the art style or lighting on a single panel without changing the rest of the page.

Speech bubbles & lettering

Add dialogue bubbles and drag them where you want; double-click one to edit its text right on the page. Pick the bubble type (speech, thought, shout, whisper, or the octagonal radio bubble for voices over comms and telepathy), flip one to a dark bubble with white text for emphasis, and stack two bubbles from the same speaker so their borders merge into one shape. Bubbles keep clear of faces automatically.

Open the Page editor →

Finishing touches: filters & effects

Apply a finishing filter (screentone, noir, high-key and more) to a single panel, a whole page or the whole chapter. Add background effects that sit behind the characters for mood: motion (speed lines, impact burst), atmosphere (wind, petals, sparkles), and drama (black void with rim-light, streak curtain, light halation). Pages start with no filter until you pick one.

Best-results cheatsheet

The whole guide in one screen. Pin it while you work.

✓ Do: Give every character, lead and support, a locked reference.
✓ Do: Keep hair & outfit anchors short, distinctive and purely visual.
✓ Do: Use the exact same name for a character/asset every time.
✓ Do: Equip signature weapons & props so they appear.
✓ Do: Ground every scene in a named place with concrete details.
✓ Do: Vary the camera; make every page advance the story.
✕ Don't: Don't describe signs, text or screens in a scene. The model garbles them.
✕ Don't: Don't rename a character mid-story. It breaks the auto-tag lock.
✕ Don't: Don't write long prose in the hair/outfit fields. It fights the reference sheet.
✕ Don't: Don't fill a page with tiny staccato one-liners. Vary the dialogue.

The consistency engine

The studio quietly checks and tightens every panel before your money is spent. Nothing here needs turning on. It's how the engine works. Here's what it does for you and how to work with it.

Your words become model-friendly prompts

Under each panel's text you'll see a preview under it: names are matched to your exact Library assets (so "soldiers" uses your Soldier's reference sheet), quoted dialogue is kept out of the art (it would render as garbled lettering), and vague poetic phrases are trimmed. The preview is exactly what gets sent, and you can always tick "Send my raw text" on a panel if you prefer your original wording.

The story remembers its own state

Mounts, weapons, damage and marks carry forward across the whole chapter: set a shield to "broken" once and it stays broken; a mounted horse stays mounted until you dismount it. The ↳ line under a panel shows what it inherited, warnings flag real contradictions before you generate, and Check chapter audits the whole chapter for free. Anything you set on a panel always wins.

Open the Page editor →

Getting the most from it

✓ Do: Link a rider's horse and a fighter's weapon to them in Cast & assets. The engine can then track and carry them as theirs.
✓ Do: Set states when they change (held, mounted, broken): one click on the chip, and the engine carries them from there.
✓ Do: Give each character an action on multi-character panels so nobody stands idle or swaps roles.
✕ Don't: Don't overload one panel. Past 3 characters or ~6 named things, models start merging faces and dropping objects. Split the beat.
✕ Don't: Don't ignore a red continuity warning. It names the exact panel and offers a one-click fix.

Ready? Make your first chapter.

The fastest way to learn is to make one rough page and fix it.

Open Create →